joined soon after, mainly working on the gui and doing a small bit of work on the Gameboy emulator (plus a few other things. Of course, the main thing that separates Wave from other emulators done in Scratch is the collaboration aspect- So far, around 5-6 people have pitched in: started the project in June of 2020, and has worked on the CHIP8, GBA, and DS emulators. There's also various tools for developers such as global 8-bit AND,OR, and XOR tables and a universal “cleanup” function. The concept is similar to Retroarch's core system: The project has a main gui for loading roms and emulators, and the emulators themselves are each contained in their own respective sprite(s) (In the case of the DS, two sprites). Wave Multi-Emulator Collaboration Current version: V1.0.2 GitHub: SUPPORT FOR: CHIP8, hi-res CHIP8, SuperChip, XO-CHIP 1.1, HyperWaveCHIP-64, MegaChip, UHWEI*, Game Boy, Game Boy Color, NES, Intel 8080, Space Invaders, HYPERCHIP-64(no 4 channel audio support) Partial support (games run albeit with issues or major portions of device being emulated are unimplemented) for: Nintendo DS, Bytepusher Pre-alpha support for (some code exists but it doesn't really run anything): Game Boy Advance *Ultimate Hello, World Esolang Interpreter isn't really an emulator but is used as a sort of command line interface for Wave Wave Multi-Emulator is not one emulator, but many.
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